Klaas Henschel, Sekundensammler II, 2007


Artist: Klaas Henschel
Title: Sekundensammler II
Size: H 20,5 x W 26,5 x D 4 cm
Dated: 2007
Signature: Signed, numbered an dated on back
Classification: Multiple
Numbered: 2/60
Edition: 60
Medium Type: Mixed Media
( 384 LED dot matrix on plate mounted in 'Halbe' aluminium frame )
Certificate of authenticity: Included
Publisher: Klaas Henschel
Image rights: © Muetos Gallery
Condition: Mint (A+)

About the artwork:
In the style of the seconds collector, the seconds collector II was created in a smaller format and with a 384 LED dot matrix.

The surface forms a red plastic filter disk with strong absorption and good light transmission for the emitted wavelength of 632 nanometers.

Artist portfolio: https://www.klaashenschel.de/

Klaas Henschel, born in 1965 in Borkum, has lived in Hamburg since 1970.

His technical-creative talent showed up very early. At the age of 8 years he built his first own working television set with an electronic experiment kit. Encouraged by this success, he then dared to build his own oscilloscope, with which he repaired hi-fi systems and TV sets from his parents' and neighbours' circle of acquaintances when he was not even ten years old. Six years after the invention of the CPM operating system by Digital Research, he developed his own CPM computer with floppy disk in 1980 at the age of 15, which also had a BIOS written by himself. With this computer he calculated high-resolution fractal images, which were displayed on a Qix arcade game that he reprogrammed.

With his extraordinary skills in electronics development and programming, he set his course over the following years not only for high-quality industrial, but also for remarkable artistic projects and commissioned work.

His constant curiosity is his driving force and inspiration. Thus, with a brilliant spirit, he meets the challenge of making the interfaces between technology and art tangible through the constantly lived confrontation with the technical digital society. His works are created through creative programming combined with creative aesthetic constructions of electronic components and other materials.